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Thursday, April 30, 2015

Violent gaming a kids fun past time of learning

           
Haven’t you wanted to hang out with your friends after school and just have some fun, even with a little violent gaming? Well a solution is to join a violent role playing game from a local school that participates in the event or you could play violent video games with pals too and more to get your fix of violence. These violent games are played for fun, it gets teenagers out of the house, and it requires the work of teamwork to achieve a goal. Thereforth, I think games that are violent by their content should be permitted.


Violent games help to socialize with others and to work towards one goal. The evidence provided below goes to show my view on violent games which shows the socialization they have to use and kids/teenagers working towards a specific goal, ”Since the start of the game the twelfth graders had been sleeping on futons in a couple of vans borrowed from their parents, the better to pull off a stoop-side ambush and avoid being ambushed themselves (Guy Martins “High-Jinks:Shoot-Out” 2009 p.1).” Another quote that shows that these games are helping students socializing and helping to meet a common goal/objective of the game, ”Over the years, students there have developed a seventeen-point rule book, a map of the safe zones around the school, an entry fee (currently twenty dollars per team; it goes into the winner's pot)... (Guy Martins “High-Jinks:Shoot-Out” 2009 p.1).” The first quote shows they agree and like to stay as a team which requires them to socialize and interact with others maybe even enjoy eachothers company and they are at the goal of not being ambushed too. Then the next quote shows that they have one main goal which is to win the money from the winners pot. Which sounds like a thrill because the journey along the way to meet your overall goal and earn your team an enjoyable reward.



Games that are violent teaches students/kids the hazards of the outside world. This quote shows that it teaches kids this lesson, “And, keen as the graduating seniors may be to leave, the game tells them that the world outside is not(Guy Martins “High-Jinks:Shoot-Out” 2009 p.2).”  Another thing that shows that they learn hazards of the outside world is, ”The game’s valedictory message is built into its architecture: school is the safe ground (Guy Martins “High-Jinks:Shoot-Out” 2009 p.2).” This shows that school is safe and that helps with kids school work. The first quote though shows exactly my point I am trying to prove that the outside is not safe completely. The second quote shows that students will view school as safe which is all schools goal environment for their students.


On the other hand, violent games can provoke violence. This quote explains the theory of violence being provoked from violent games, “(Homicidal maniacs kill people. Homicidal maniacs play video games. Therefore, video games cause homicidal maniacs to kill people)(Kain,2013). But the thing is that not all people are homicidal maniacs and  play violent games. Then there are homicidal maniacs that don’t play violent games and are still provoked into violence.
   
Whether it be violent role playing games, violent video games,or violent games in general they should be permitted either way. Some reasons are they help to show kids the hazards of the outside world, helps kids to interact with others, and also helps kids to work towards one goal or objective. So why rid them when they can improve kids, teens, students, and others lives?Why consider getting rid of them when some take away lessons and  why do it when it brings people together?


                                              Bibliography
Martin,G.(2009,June). “High-Jinks:Shoot-Out”.The New Yorker p.1
Martin,G.(2009,June). “High-Jinks:Shoot-Out”.The New Yorker p.2
Kain,E.(2013,September). “The Line”.
 About the author
Legacy Thebeau-Ewing is an energetic painter and has a long adventurous path ahead.For her world will soon be turned upside down by the crazy world of high school. In which is a unknown journey that hasn’t crossed her path just yet .


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